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GNU Octave Beginner's Guide

You're reading from   GNU Octave Beginner's Guide Become a proficient Octave user by learning this high-level scientific numerical tool from the ground up

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849513326
Length 280 pages
Edition 1st Edition
Languages
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Author (1):
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Jesper Schmidt Hansen Jesper Schmidt Hansen
Author Profile Icon Jesper Schmidt Hansen
Jesper Schmidt Hansen
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Table of Contents (15) Chapters Close

GNU Octave
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing GNU Octave FREE CHAPTER 2. Interacting with Octave: Variables and Operators 3. Working with Octave: Functions and Plotting 4. Rationalizing: Octave Scripts 5. Extensions: Write Your Own Octave Functions 6. Making Your Own Package: A Poisson Equation Solver 7. More Examples: Data Analysis 8. Need for Speed: Optimization and Dynamically Linked Functions Pop quiz - Answers

Structures and cell arrays


In many real life applications, we have to work with objects that are described by many different types of variables. For example, if we wish to describe the motion of a projectile, it would be useful to know its mass (a scalar), current velocity (a vector), type (a string), and so forth. In Octave, you can instantiate a single variable that contains all this information. These types of variables are named structures and cell arrays.

Structures

A structure in Octave is like a structure in C—it has a name, for example projectile, and contains a set of fields3 that each has a name, as shown in the following figure:

We can refer to the individual structure field using the.character:

structurename.fieldname

where structurename is the name of the structure variable, and fieldname is (as you may have guessed) the field's name.

3or members in C terminology

To show an example of a structure, we can use the projectile described above. Let us therefore name the structure variable...

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