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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Using the Unity Asset Store


Unity operates a store called the Unity Asset Store. There are a great number of assets available to Unity developers. The store is accessible directly on the web at http://assetstore.unity3d.com. You can also open a window within Unity to display the Asset Store. This is done by selecting Window | Asset Store.

Regardless of how you connect to the Unity Asset Store, you will see a hierarchical category listing in the top-right-hand corner of the store. As you can see in the following screenshot, there are eleven asset categories:

Clicking on the triangular icons to the left of each category reveals subcategories. Some categories have multiple subcategories, which helps you find what you are looking for quickly. You can also use the Asset Store's search functionality.

When you click on a category, its contents will be viewable. Clicking on a specific asset will display several characteristics of that asset. These characteristics include the following:

  • Title
  • Publisher...
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