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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

DOTS overview

DOTS is a new programming pattern in Unity and a topic that has been discussed a lot in the Unity developers community in recent years.

Figure 9.1 – The Megacity demo based on DOTS

If you have previous .NET programming experience, you will be familiar with the Object-Oriented Programming (OOP) pattern. OOP is widely adopted in the software industry, and developing games with Unity was no exception until Unity introduced DOTS. There's no doubt that OOP is an old habit for many programmers. Therefore, before discussing why Unity introduced DOTS, we will first talk about the problems that may be encountered when using OOP in Unity development.

Object-oriented design pattern versus DOTS

First of all, let's talk about the concepts of OOP. We can find some useful information on Wikipedia. These concepts include object/class, inheritance, interface, information hiding, and polymorphism. The following link provides detailed explanations...

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