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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Increasing the performance of the audio system

In game development, the importance of audio is often overlooked. Sometimes this is also reflected in performance optimization. Game developers usually invest more effort in other performance areas, such as performance optimization for graphics rendering. But as games become more and more complex, audio can also cause performance problems, such as greater memory usage and so on. In this section, we will explore how to optimize audio performance in Unity.

The Unity Profiler

First, we should learn how to use the Unity Profiler tool to view and locate performance bottlenecks caused by the audio system in Unity:

  1. Click Window | Analysis | Profiler or use the keyboard shortcut Ctrl + 7 (command + 7 on macOS) to open the Profiler window.
  2. Click the Audio module area in the Profiler window to view the performance data of the audio system. You can find out how many Audio Sources are playing, the number of audio clips being used...
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