Technical requirements
This is a chapter about understanding some concepts rather than practicing, so you’ll do a minimum amount of work, such as looking at the value of certain things and occasionally rotating some objects. You’ll likely revisit this chapter later to remember how to export your work samples. So, it’s OK to do a preliminary reading first and come back again for another read.
Wherever it’s relevant in this chapter, the appropriate filenames in the Start
and Finish
folders will be mentioned. The files that contain the necessary assets have been provided for you in this book’s GitHub repository: https://github.com/PacktPublishing/Game-Development-with-Blender-and-Godot.