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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Offering different gameplay experiences

Sometimes, it’s OK to use prototype assets or another artist’s creations so that you can focus on fun. We are saying this with a word of caution because we’ll always advise you to be sure of the license of the assets you are using. That being said, the topic we want to discuss is what you do with the assets once you have access to them.

The Models folder contains extra assets that we didn’t use throughout the book. When you were constructing the first level in Chapter 9, Designing the Level, we mentioned that you could use some of those other assets. Maybe you did and had to follow the instructions in later chapters based on your own conditions, especially with input detection, pathfinding, and likewise.

At some point, as with right now in the last pages of this book, you might find yourself at a loss for coming up with what more to add to your game.

Having an iterative creation process

Some people find...

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