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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Designing a weapon system

By default, every bike model in our game comes equipped with a front-mounted gun that fires laser beams. The player can use this weapon to destroy obstacles that might be in the way, and very skilled players can shoot at flying drones while doing wheelies. The player can also purchase various attachments that boost the basic stats of the bike's weapon, as illustrated in the following diagram:

Figure 12.2 – Diagram of the weapon attachment system

Let's review a shortlist of potential attachments that the player could buy:

  • Injector: A plasma injector that amplifies the weapon's damage capacity.
  • Stabilizer: An attachment that reduces vibrations caused when the bike hits its top speed. It stabilizes the weapon's shooting mechanism and expands its range.
  • Cooler: A water-cooling system that attaches itself to the weapon's firing mechanism. It enhances the rate of fire and reduces the cool-down duration.

These examples are high...

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