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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Reviewing alternative solutions

If you are having issues with the management of dependencies in your code base, it might be time to start investigating the use of a DI framework. DI is a technique in which an object receives dependencies it needs through an "injection mechanism." There are several ways an object can receive its dependencies—through the constructor, a setter, or even with an interface that provides an injector method.

The best way to start using DI in a structured manner is through a framework because this gives you a helping hand in managing complex relationships between objects, the initialization process, and the lifespan of dependencies. In conclusion, you should start considering using a DI framework when you see tight coupling between classes and when their dependencies are becoming a bottleneck to writing consistent, testable, and maintainable code.

Extenject is a free DI framework for Unity that can be downloaded from the Asset Store:

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