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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy
Managing Dependencies with the Service Locator Pattern

This chapter will be brief because the Service Locator pattern we will review is simple and efficient. The core idea of this pattern is straightforward: it revolves around having a central registry of initialized dependencies. But to be more precise, these dependencies are components that offer specific services that we can expose with interfaces we call "service contracts". Hence, when a client needs to call upon a particular service, it doesn't need to know how to localize and initialize it; it just needs to ask the Service Locator pattern, and this will do all the legwork to fulfill the service contract.

As we will see in this chapter, it's quite a simple design and is easy to implement.

In this chapter, we will cover the following topics:

  • Understanding the Service Locator pattern
  • Implementing...
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