Technical requirements
To follow along in this chapter, use the project files in the 07.spawning-game-objects-with-factory/01.start/
folder. If you encounter any confusion, errors, or bugs while following the instructions in the Implementing the Factory pattern in Godot section, refer to the files in the 07.spawning-game-objects-with-factory/02.finished/
folder. Report any issues you find to Packt’s support team so we can address them! To report any issues you’ve found, use the following link: https://github.com/PacktPublishing/Game-Development-Patterns-with-Godot-4/issues.
If you don’t have the repository files yet, you can get them from the following link: https://github.com/PacktPublishing/Game-Development-Patterns-with-Godot-4.
With that said, let’s start with understanding the fundamental principles of the Factory pattern. Understanding the pattern’s function, features, the problem it solves, and how it is usually implemented will help...