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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Matt Casanova Matt Casanova
Author Profile Icon Matt Casanova
Matt Casanova
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Design Patterns 2. One Instance to Rule Them All - Singletons FREE CHAPTER 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

The benefits of the command pattern


If looking at all that crazy code makes your eyes glaze over, you are not alone. The complex syntax of function pointers and pointer to member functions calls are some of the most difficult parts of C++. For that reason, many people avoid them. However, they also miss out on the power offered by such features.

On the other hand, just because something is powerful, it doesn't mean it is always the right tool for the job. Simple is often better and, because of the many levels of indirection, code like we just saw has the chance to cause a lot of bugs. It will be up to you to decide if using these tools is right for your project. That being said, let's discuss some of the benefits of using the Command pattern so you can better decide when and where to use it.

Treating a function call like an object

The biggest benefit of using the Command pattern is that we are encapsulating the function or method call and the parameters. This means that everything needed for...

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