Introducing Unity’s animation system
The animation system in Unity is a set of tools and components that allow you to create and control animated characters and objects in your game or application. The system is based on the concept of animation clips, which are collections of keyframe data that define the positions, rotations, and other properties of objects over time.
There are several key components of the animation system in Unity:
- The Animation window: This is the main interface for creating, editing, and previewing animation clips. It allows you to create keyframes, adjust the timing of animations, and preview the animations in real time.
- The Animator component: This component is used to control the playback of animations and blend multiple animations together. It also allows you to create complex animation behaviors using state machines and transition conditions.
- The Animation component: This component is used to play back animation clips on GOs. It...