Setting up animated characters
Now that we have our 3D character FBX models in our Unity project, as well as the .fbx
animation files from Mixamo, we can set them up using a humanoid character rig that is predefined in Unity and apply the animation files to the models in our scenes.
To set up the 3D characters to be used in our scenes, follow these steps:
- Go to our
3D characters
folder in the Project tab. - Choose the
James
3D model. - In Inspector, go to the Rig tab (Figure 13.8).
- Set the Animation Type dropdown menu to
Humanoid
. - Set the Avatar Definition dropdown menu to Create From This Model.
- Click Apply to set up the rig 3D model with the humanoid animation system that Unity has.
- Repeat steps 2–6 for the
Michelle
model, theSporty Granny
model, theX Bot
model, and theY
Bot
model.
Figure 13.8 – 3D model character rigging setup
Now that we have all of our models completed, you may notice that the models...