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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Playing with the form's OnTouch event

Especially on mobile platforms, devices have multi-touch support. Basically, the user can interact with the screen of the device using one or more fingers. FMX provides a simple way to handle touches on the screen, that is, the OnTouch event exposed by TForm descendants.

The event handler you can provide has the following signature:

procedure TMainForm.FormTouch(Sender: TObject; const Touches: TTouches;
const Action: TTouchAction);

Arguments include Touches and Action parameters. The first is an array of TTouch structures (records) basically representing the point the touch has happened at. Given the multi-touch support, you'll have an entry in the array for each finger actually detected on the device. The Action argument will help you discriminate which kind of event is happening among the None, Up, Down, Move, and Cancel possibilities.

You can easily keep track of the number of fingers currently on the active surface by...

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