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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Chapter 3. Playable Levels in No Time

The most critical time for any level is in the beginning. The method in which the level is initially built will determine how the rest of the level will evolve. As levels are becoming increasingly complex within games, speed and efficiency are highly valued traits for designers. Putting the essential objects in place to rapidly prototype a level within the CryENGINE will be the focus of this chapter.

In this chapter, we will explore:

  • Creating a road to give some direction to our player

  • Placing a spawn point entity into the world to give our player somewhere to start

  • Utilizing layers for organizing our level objects

  • Using the asset browser to place brushes

  • Creating Constructive Solid Geometry (CSG)

  • Placing a basic Artificial Intelligence (AI) entity

  • Creating an entity archetype

  • Generating AI navigation and exporting it to the engine

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