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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - making a Flow Graph to spawn the player at a specific location


Let's get right to learning how to use Flow Graph to accomplish some basic game scripting:

  1. Open the level from the previous chapter, or create a new level.

  2. Drag-and-drop the SpawnPoint entity, from the Entities | Multiplayer section in the RollupBar tab, into the level.

  3. Select the SpawnPoint entity and right-click to open the contextual menu. Select Create Flow Graph as seen in the following screenshot:

  4. Name the created Flow Graph as Player_Spawn in the new Flow Graph dialog box.

    The Flow Graph window will now be opened, as a new script is ready to be added to the SpawnPoint entity.

    Flow Graphs created in this fashion are saved on the entity itself. This should be considered when copying and pasting any entity with a Flow Graph saved on it, as a Flow Graph will also be copied as part of the entity.

  5. Select the SpawnPoint entity and right-click on any open space in the Flow Graph editor viewport.

  6. A contextual window will...

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