Terrain sculpting
In this section, we will cover the basics of painting your heightmap by hand. This recipe will teach you how to flatten, raise, lower, and smoothen the heightmap by hand, painting in both the Terrain Editor window as well as Perspective View.
Using the Terrain Brush from the Terrain Editor is good for a general high level pass over your level; it is only decent when starting on a fresh level. For more detailed work, many designers use the Terrain Brush from within the Perspective Viewport to see their results instantly. We will be covering both methods.
Getting ready
Have
My_Level
open inside of Sandbox.Review the Generating a procedural terrain recipe to learn about the Terrain Editor.
Review the Navigating a level with the Sandbox Camera recipe to get familiar with the Perspective View.
Have the Rollup Bar available in your Sandbox layout and ready.
How to do it...
On the right-hand side of this window you will see a rollout menu that reads Terrain Brush. This menu is the focal...