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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Using the real-time Global Illumination


Global Illumination (GI) is an integral part of most of the current and next generation games and will undoubtedly be a major point of interest.

GI is at its core a lighting technique that is meant to enrich the picture and add to the overall image quality, and thus, its perception by the user.

In this section, we will learn how to use the Global Illumination as it suits the purposes of immersive and dynamic gaming quite well due to its real-time nature.

Getting ready

You should have the forest level Forest.cry open in the Sandbox Editor.

Under the Options panel in the RollupBar, you must have set Global illumination to true/enabled.

How to do it...

  1. Open the Time Of Day dialog.

  2. Now that we are moving into the advanced environmental settings, click the Toggle Advanced properties. This will now expose all the properties available to the Time Of Day dialog.

    The only attribute we are concerned with, in this example, is the Global illumination multiplier.

  3. To observe...

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