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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Making basic shapes with the Solids tool


An essential tool for any level designer is the Solids tool. This tool can be regarded as a very simplistic shape creator. Ideally, you will eventually want to get an artist to build the proper asset for you in other external 3D applications. However, by using the Solids tool, you will still be able to create simplistic white box assets to get both the object's volume footprint and dimensions.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

How to do it...

  1. In the RollupBar, click on the Solid button.

  2. With the Follow Terrain enabled and Grid snap set to 1 meter, click and drag anywhere on your terrain.

  3. Create a 30x30x30 meter cube by following the measured size displayed on each axis.

How it works...

The Solids tool is a very basic geometry creation tool within the editor. It allows you to create a multitude of different shapes that all have their own physical proxies tied to them. You can use these shapes to form complicated...

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