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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Embedded systems

Rust has been developed since when Mozilla started to sponsor it in 2009, with a specific goal: to create a web browser. Even after 2018, the core team of developers works for Mozilla Foundation, whose main business is to build client-side web applications. Such software is multiplatform, but oriented exclusively toward the following requirements:

  • Random-access memory (RAM): At least 1 GB
  • Supported CPUs: Initially only x86 and x86_64; later, also ARM and ARM64.
  • Supported operating systems: Linux, Windows, macOS

These requirements excluded most microcontrollers as the Mozilla Foundation was not interested in such platforms, though the features of Rust appear to be a good match with the requirements of many embedded systems with more constrained requirements. Therefore, thanks to a worldwide group of volunteers, in 2018, the Embedded Working Group was created to develop the ecosystem needed to use Rust on embedded systems—that is, on bare-metal or on stripped-down...

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