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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Implementing the gg_whac project

In this section, we will examine the gg_whac project, which is an implementation in the ggez framework of the famous Whack-A-Mole arcade game. First of all, let's try to play it.

After running cargo run --release in the gg_whac folder, the following window will appear, which shows a lawn:

For those of you who aren't familiar with this game, here are the rules. When you click on the Start button, the following things happen:

  1. The Start button disappears.
  2. The countdown begins at the top left from 40 seconds to 0.
  3. A nice mole pops up in a random position of the lawn.
  4. The mouse cursor becomes a barred circle.
  5. If you move your mouse cursor over the mole, it becomes a cross and a big mallet appears; this mallet can be dragged by the mouse as long as you remain over the mole.

Your window should look similar to the following:

If you click the main mouse button when the mouse cursor hovers over the mole, the mole disappears and another one appears...

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