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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating the HUD objects


Now, we will move on to creating the Heads Up Display (HUD) objects for our game.

  1. 1. We are now ready to create the HUD objects for our game. Switch to the HUD layer and create a Sprite called P1Face, and give it an image of the P1Torso head and set its Collisions mode to Bounding Box:

  2. 2. Next, create a Text object called P1Info and set it up to match the following screenshot:

  3. 3. Create similar objects replacing P1 with P2 for the second player. In this case, have the objects match the following layout screenshot:

  4. 4. Now create a Text object for when the second player is not playing, and call it P2Join. Set its text to Press left control to join and have it matched to the following screenshot:

  5. 5. Give it a Sine behavior to make it fade in and out by matching its settings to those in the following screenshot:

  6. 6. Now create the final HUD item, a Sprite called NextSign, and place the next arrow image into it. Set the Collisions of this object to None...

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