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CMake Best Practices

You're reading from   CMake Best Practices Upgrade your C++ builds with CMake for maximum efficiency and scalability

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Product type Paperback
Published in Aug 2024
Publisher Packt
ISBN-13 9781835880647
Length 356 pages
Edition 2nd Edition
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Authors (2):
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Mustafa Kemal Gilor Mustafa Kemal Gilor
Author Profile Icon Mustafa Kemal Gilor
Mustafa Kemal Gilor
Dominik Berner Dominik Berner
Author Profile Icon Dominik Berner
Dominik Berner
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Table of Contents (22) Chapters Close

Preface 1. Part 1 – The Basics
2. Chapter 1: Kickstarting CMake FREE CHAPTER 3. Chapter 2: Accessing CMake in the Best Ways 4. Chapter 3: Creating a CMake Project 5. Part 2 – Practical CMake – Getting Your Hands Dirty with CMake
6. Chapter 4: Packaging, Deploying, and Installing a CMake Project 7. Chapter 5: Integrating Third-Party Libraries and Dependency Management 8. Chapter 6: Automatically Generating Documentation 9. Chapter 7: Seamlessly Integrating Code Quality Tools with CMake 10. Chapter 8: Executing Custom Tasks with CMake 11. Chapter 9: Creating Reproducible Build Environments 12. Chapter 10: Handling Distributed Repositories and Dependencies in a Super-Build 13. Chapter 11: Creating Software for Apple Systems 14. Part 3 – Mastering the Details
15. Chapter 12: Cross-Platform-Compiling Custom Toolchains 16. Chapter 13: Reusing CMake Code 17. Chapter 14: Optimizing and Maintaining CMake Projects 18. Chapter 15: Migrating to CMake 19. Index 20. Other Books You May Enjoy Appendix: Contributing to CMake and Further Reading Material

Summary

Broad support for cross-compiling is one of the striking features of CMake. In this chapter, we looked at how to define a toolchain file for cross-compiling and how to use sysroots to use libraries for a different target platform. A special case of cross-compiling is Android and Apple mobile devices, which rely on their specific SDKs. With a brief excursion into using emulators or simulators for testing for other platforms, you now have all the essential information to start building quality software for various target platforms.

The last part of the chapter concerned itself with the advanced topic of testing toolchains for certain features. While most projects will not have to concern themselves with these details, they are nevertheless useful to know.

The next chapter will discuss making CMake code reusable across multiple projects, without the need to rewrite everything again and again.

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