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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Creating your first material

In this section, we will learn how to create a new material, and we will take our first steps in creating different kinds of surfaces using the Material Editor.

You can create a new material directly in the Content Browser by clicking the right-mouse button inside it and selecting Material. The command will create a new asset in the Content Browser, ready to be renamed. Remember to rename it properly (you can check naming convention tips in Chapter 2). As we saw in the previous chapter, Material thumbnails are always green underlined.

Figure 5.4 – Creating basic assets in the right-mouse button content browser options menu

Figure 5.4 – Creating basic assets in the right-mouse button content browser options menu

To take our first steps in material creation, we can add a simple sphere to the Viewport and assign to it our new material.

You can assign a material in three different ways:

  • Drag and drop the material asset directly on an object placed in the Level Viewport.
  • Drag and drop the material...
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