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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Discovering the Sequencer

In this section, we will learn what a Sequencer is and how to use it to animate simple objects. To understand what a Level Sequence, is we need to define what an animation is. Animating means changing the status of an object, in terms of position, rotation, scale, or anything else, over time.

To be able to modify something over time, we need a Timeline. Inside Unreal Engine 5, we don’t have a fixed Timeline as we can find inside an editing software such as Adobe Premier or Blackmagic DaVinci Resolve, or inside a 3D animation software such as Autodesk Maya. Inside Unreal Engine 5, Timelines are assets that we can create several times. These Timeline assets are called Level Sequence.

To create a Level Sequence, we can use different methods:

  • Inside the main toolbar, we can click on the ciak icon and select Add Level Sequence.
Figure 11.25 – Add Level Sequence command inside the Main Tool Bar

Figure 11.25 – Add Level Sequence command inside the Main Tool Bar

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