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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
Author Profile Icon Matt Schoen
Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

A simple box scene


Let's rock this riddim! Make a scene with just a cube and, of course, a camera (which has been set up automatically by RenderBox). Set up the MainActivity class using the IRenderBox interface's setup callback.

In setup of MainActivity, we create a Transform for the cube and position it so that it's set back and slightly offset in space:

    Transform cube;

        @Override
    public void setup() {
        cube = new Transform();
        cube.addComponent(new Cube());
        cube.setLocalPosition(2.0f, -2.f, -5.0f);
    }

In Android Studio, click on Run. The program should compile, build, and install onto your connected Android phone. If you receive any compile errors, fix them now! As mentioned earlier, with the Matrix class, make sure that you are importing the right Camera type. There is also a Camera class within the SDK, which represents the phone's physical camera.

You will see something like this on your device display. (Remember to start the app while the device...

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