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Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition

You're reading from   Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition Build exciting custom web and mobile GIS applications with the ArcGIS Server API for JavaScript

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787280526
Length 324 pages
Edition 2nd Edition
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Authors (2):
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Eric Pimpler Eric Pimpler
Author Profile Icon Eric Pimpler
Eric Pimpler
Mark Lewin Mark Lewin
Author Profile Icon Mark Lewin
Mark Lewin
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Table of Contents (15) Chapters Close

Preface 1. Introduction to HTML, CSS, and JavaScript FREE CHAPTER 2. Creating Maps and Adding Layers 3. Adding Graphics to the Map 4. The Feature Layer 5. Using Widgets and Toolbars 6. Performing Spatial and Attribute Queries 7. Identifying and Finding Features 8. Turning Addresses into Points and Points into Addresses 9. Directions and Routing 10. Geoprocessing Tasks 11. Geometry Operations 12. Integration with ArcGIS Online 13. Creating Mobile Applications 14. Looking Ahead - Version 4 of the ArcGIS API for JavaScript

The Geometry Engine

The Geometry Engine is a relatively recent addition to the API, having been introduced in version 3.13 and expanded upon with subsequent iterations. However, it's nothing short of a game-changer in respect of the performance of geometry operations.

The Geometry Engine is effectively a client-side implementation of the Geometry Service and, as such, does not need to make any network requests to the server. The result of this is much, much better performance. It includes nearly all the operations that the Geometry Service offers and adds a few more.

Esri has a great sample application that demonstrates the difference in performance between the Geometry Service and Geometry Engine. It uses both methods to generate a 500 mile buffer around 500 cities and records the time taken using each approach. In the following run, the Geometry Service took nearly half...

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