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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
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Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Describing the game's features and mechanics

So, assuming you have a very rough concept for the game and are now at the design phase, how do you actually describe how the game works?

There are really no rules for how to do this, but you can divide your theoretical game into the important core bits and think about how each one will work, what the rules are, and so on. The more information and the more specific, the better it is. If something is vague, you'll want to expand on it.

For instance, let's take combat in our hypothetical turn-based RPG.

Combatants take turns selecting actions until one team of combatants is dead.

What order do combatants fight in? How many teams are there?

Combatants are divided into two teams: the player team and the enemy team. Combatants are ordered by all players and followed by all enemies. They take turns in order to select actions until one team of combatants is dead (either the enemy team or the player team).

What sort of actions can combatants select?

Combatants are divided into two teams: the player team and the enemy team. Combatants are ordered by all players and followed by all enemies. Combatants take turns in order to select actions (either attacking a target, casting an ability, or consuming an item) until one team of combatants is dead (either the enemy team or the player team).

And so on.

You have been reading a chapter from
Building an RPG with Unreal 4.x
Published in: Jan 2016
Publisher:
ISBN-13: 9781782175636
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