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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

What is character rigging?


Rigging is the process of creating a custom-sized skeleton (which we refer as an armature), which will later be bidden into the character model through a process named skinning, to make its body parts movable. In AAA quality games, character rigs often contain more than just bones. For example, controllers are parented to groups of bones in order to animate them more easily, without directly touching the bones, but at the cost of spending more time in setting up the controllers.

Sometimes, constraint modifiers are also used when building a complex rig. However, such advanced features are not supported by all game engines. Therefore, game artists have to be really sure that their game engine supports these features before using them on their art assets.

Note

Unity Engine does not import constraint modifiers from 3D modeling software. Therefore, it's not advisable to use constraints in your character rigs. If you do, however, you are required to bake the animation before...

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