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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

An intermediate code instruction set

Intermediate code is like machine-independent assembler code for an abstract CPU. The instruction set defines a set of opcodes. Each opcode specifies its semantics, including how many operands it uses and what state changes occur from executing it. Because this is intermediate code, we do not have to worry about registers or addressing modes – we can just define state changes in terms of what modifications must occur in the main memory. The intermediate code instruction set includes both regular instructions and pseudo instructions, as is the case for other assembler languages. Let’s look at a set of opcodes for the Jzero language. There are two categories of opcodes: instructions and declarations.

Instructions

Except for immediate mode, the operands of instructions are addresses. Based on their operand position, most instructions implicitly dereference (read) and assign (write) values in memory located at those addresses...

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