Summary
Throughout this chapter, we came to understand the concept of the Hub, Meeting Point, or Lobby in our metaverse project. We laid the foundations in terms of designing a scene and placing, moving, and rotating GameObjects. We discovered Unity Asset Store and how to download and import new assets into our project.
We also saw how to change the look of the sky, added new textures to objects, and finally, we walked with our player through a world created by us from scratch.
In the following chapter, we will learn about the primary techniques for optimizing the performance of our project. We will also take our first dive into the world of Firestore, Firebase’s real-time database.