Until now, our targets have been represented by basic Cylinder geometry. This worked well for prototyping a non-responsive target that is only present as an aiming challenge for the player. However, an enemy that will move around and present a threat to the player will need a recognizable appearance that will at least indicate its direction of travel to the player. Fortunately for us, Epic has created a freely available asset package with Unreal Engine 4, which we can use to add a humanoid model to our game—one that is perfect for our new enemy type.
Setting up the enemy Actor to navigate
Importing from the Marketplace
For this step, we'll step out of the Unreal Engine Editor and will focus on Epic Games Launcher...