Part 4: Advanced Blueprints
This part will explore advanced Blueprints concepts that will help you when you are developing complex games. We will examine data structures, flow control, math nodes, trace nodes, and Blueprints tips to increase the quality of Blueprints. The final chapter explains some Virtual Reality (VR) concepts and explores the VR template.
This part comprises the following chapters:
- Chapter 13, Data Structures and Flow Control
- Chapter 14, Math and Trace Nodes
- Chapter 15, Blueprints Tips
- Chapter 16, Introduction to VR Development