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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
Author Profile Icon Vicky Somma
Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves FREE CHAPTER 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Summary

In this chapter, you practiced two ways of making sheets of texture. You learned how the Array Modifier can take something as simple as a cube and transform it into a sheet of patterned bricks. You learned how to control the size and spacing of your pattern with Fit Type and offsets. You learned how an object's scale can impact the Array Modifier. For stonework, you imported an SVG file and converted it to a 3D mesh. Finally, you learned that both techniques can be combined and that the Array Modifier can be used with SVG files.

In Chapter 11, Applying Textures with Boolean Intersection, you'll learn about the third and final operation of the Boolean Modifier, the Intersection, and how it can be used to turn our large sheets of texture into the right sizes and shapes for the house.

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