Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

Arrow left icon
Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Modeling the lower receiver

In this section, we will start modeling the first basic shape of our FN SCAR. As the workflow model from the previous chapter suggests, we will begin by modeling the largest part of the object first, which is the body of the gun. This consists of the handguard and the lower and upper receiver. Let’s start by modeling the lower part of the receiver in five steps:

  1. Add a cube from the Add menu and align it with our view, so we can use it to shape the lower receiver:

Figure 2.6 – Adding a cube

  1. Use this cube to create the shape of the lower receiver. First, scale the cube down using the S key. When you have the correct size, click the left mouse button once to confirm the action. Then, drag it to a corner by pressing the G key and clicking the left mouse button to confirm. Let’s put it at the back of the receiver so we can start working from there:

Figure 2.7 – Scaling...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image