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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Creating the body with Subdivision Surfacing


For the body, we're going to use a modifier that we haven't talked about yet—Subdivision Surfacing.

More experienced users may find it odd that we're waiting until this part of the book before using Subdivision Surfacing (or Subsurf, as its commonly referred to). After all, it's a tool that many people use frequently.

So, let's talk about that.

Subsurf works by dividing and smoothing a mesh. For instance, let's add a basic Cube shape for the body of our robot:

Next, let's add a Subsurf modifier to it:

Subsurf has divided and smoothed our cube. The more layers of Subdivision Surfacing you add, the smoother it gets:

A very important note, however, is that with each layer of subsurfing, the polygon count goes up quite a bit:

This can be quickly illustrated with a graph:

In practice, it would be rare to add more than two or three levels of Subdivision Surfacing. Still, the polygon count is one of the main drawbacks to it. Subsurf is a quick way...

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