This young hatchling is ready to put his arsenal of maps to use. We'll use these bakes both as initial textures as well as masks when creating the final Base Color, Specular, Roughness, Subsurface, Normal, Bump, Displacement, and Emit textures. Blender's Texture Paint interface uses many tools similar to the sculpting and Grease Pencil interfaces and lets us paint our maps by hand.
First up, we'll paint some base color onto our baby dragon so that it won't look so bland anymore.