The bouncing ball is our first, simplest animation, and a classic beginner's exercise. We'll utilize some of the core principles of animation with this simple subject:
- Pose to pose: This is where we get the bedrock extremes keyed in first to nail the timing, then create in-between frames after.
- Arcs: A bouncing ball doesn't travel in a straight line from the high to the low poses. Instead, it will flow along a guiding arc.
- Ease in, Ease out: A bouncing ball should slow at the top of each arc for a bit, and attain quicker velocities as it slams into the ground and ricochets back up.
- Squash and Stretch: The ball will stretch out, arrow-like, as it approaches and leaves the ground. When it hits the ground, it will squash down into the ground.
- Timing: Each bounce will get shorter as the ball loses momentum. Also, we'll give the animation...