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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Keeping everything organized


With all the booms, rudders, oars, and other parts you are creating, you are starting to get quite a collection of 3D objects here. You need to make sure they are well organized so you can find them in the future.

Everybody organizes their files in a slightly different way and there are many good ways to do it. What you need to do is organize your files so that you can find them a year from now, when you've forgotten nearly everything about the project that you are working on. Projects that are hot now can be history in 20 minutes, and then come back in six months. You just never know.

A Blender project won't just be the Blender file. It also includes any graphics that you have used to make textures, special plug-ins for Blender, such as the Bolt Factory which automates making bolts and screws, text and Python language files, as well as the finished files you render out. There's a lot to organize.

There are two ways to specify the locations of files. One is called...

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