Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

Arrow left icon
Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
Arrow right icon
Authors (2):
Arrow left icon
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a Gray Alien skin material with procedurals


In this recipe, we will create a Gray Alien-like skin shader using Cycles procedural textures, as shown here:

Getting ready

Start Blender and open the 1301OS_07_alienskin_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object. The Suzanne mesh has been "alienizated" by a shape key to morph its monkey-like features into the head of a Gray Alien-like creature (in the Object Data window, under the Shape Keys tab, the alien shape keys with a Value of 1.000, and sliding the slider towards 0.000 gradually restore the original Suzanne shape).

On the second layer, there is a plane tracked (by a Damped Track constraint, in the Object Constraints window) to the Camera to stay perpendicular to the point of view, which we'll use to create a simple star backdrop for our alien Suzanne.

How to do it...

Let's start by setting the background image material first:

  1. Select the background plane and click on the New button...

lock icon The rest of the chapter is locked
arrow left Previous Section
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime