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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a multipurpose metal group node


In this recipe we will build a generic node group shader applicable, by setting different values, to the most part of different metal materials:

Getting ready

Start Blender and load the file 1301OS_04_start.blend.

How to do it...

Now we are going to create the node group:

  1. Click on New in the Material window under the Properties panel or in the Node Editor header.

  2. Switch the Diffuse shader with a Mix Shader node. In the first Shader slot select a Glossy BSDF shader, in the second Shader slot select an Anisotropic BSDF.

  3. Press Shift + D to duplicate the Mix Shader node and paste it just after the first Mix Shader node. Add a Diffuse shader (press Shift + A and go to Shader | Diffuse BSDF) and connect it to the second Shader input of the second Mix Shader node.

  4. Add a Fresnel node (press Shift + A and go to Input | Fresnel) and connect it to the Fac input of the second Mix Shader node.

  5. Add a Mix node (press Shift + A and go to Color | Mix), set the Blend Type to...

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