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Beginning Swift
Beginning Swift

Beginning Swift: Master the fundamentals of programming in Swift 4

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Profile Icon Rob Kerr Profile Icon Kåre Morstøl
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Paperback May 2018 202 pages 1st Edition
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Arrow left icon
Profile Icon Rob Kerr Profile Icon Kåre Morstøl
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Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (1 Ratings)
Paperback May 2018 202 pages 1st Edition
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$18.99 $21.99
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Beginning Swift

Chapter 1. Swift Basics

Swift is a relatively new programming language designed by Apple Inc., and was initially made available to Apple developers in 2014—primarily intended as a replacement for the aging Objective-C language that was the foundation of OS X and iOS software development at the time.

Unlike many object-oriented languages, which are based on older procedural languages—for example, C++ and Objective-C are based on C—Swift was designed from the ground up as a new, modern, object-oriented language that makes programming faster and easier, and helps developers produce expressive code that's less prone to errors than many languages.

While not based on an older language, Swift, in the words of its chief architect, Chris Lattner, " was inspired by drawing ideas from Objective-C, Rust, Haskell, Ruby, Python, C#, CLU, and far too many others to list." (Chris Lattner home page: http://nondot.org/sabre/).

Swift was initially a proprietary language, but was made open source software in December 2015 as of its version 2.2. While Swift remains primarily used by developers targeting the Apple macOS and iOS platforms, Swift is also fully supported on Linux, and there are unofficial ports under development for Windows as well.

The objective of this lesson is to learn the fundamentals of using the Swift programming language. In this lesson, you'll learn basic Swift syntax and program structure. You'll also learn how to use Swift built-in data types and enums, and how to declare and use Swift variables and constants. Let's get started.

Lesson objectives


By the end of this lesson, you will be able to:

  • Explain the program structure and syntax of Swift programs

  • Declare and use Swift variables and constants

  • Use the various built-in Swift data types

  • Use the Swift enum language syntax

Swift Program Structure


In this first section, we'll look at the basic language syntax for Swift, and you'll write your first fully functional Swift program.

Like many modern programming languages, Swift draws its most basic syntax from the programming language C. If you have previous programming experience in other C-inspired languages, such as C++, Java, C#, Objective-C, or PHP, many aspects of Swift will seem familiar, and many Swift concepts you will probably find quite familiar.

We can say the following about Swift's basic syntax:

  • Programs are made up of statements, executed sequentially

  • More than one statement are allowed per editor line when separated by a semicolon (;)

  • Units of work in Swift are modularized using functions and organized into types

  • Functions accept one or more parameters, and return values

  • Single and multiline comments follow the same syntax as in C++ and Java

  • Swift data type names and usage are similar to that in Java, C#, and C++

  • Swift has the concept of named variables, which are mutable, and named constants, which are immutable

  • Swift has both struct and class semantics, as do C++ and C#

If you have prior experience in other C-inspired languages, such as Java, C#, or C++, Swift has some improvements and differences that will take some time and practice for you to become accustomed to:

  • Semicolons are not required at the end of statements—except when used to separate multiple statements typed on the same line in a source file.

  • Swift has no main() method to serve as the program's starting point when the operating system loads the application. Swift programs begin at the first line of code of the program's source file—as is the case in most interpreted languages.

  • Functions in Swift place the function return at the right-hand side of the function declaration, rather than the left.

  • Function parameter declaration syntax is inspired by Objective-C, which is quite different and often at first confusing for Java, C#, and C++ developers.

  • The difference between a struct and a class in Swift is similar to what we have in C# (value type versus reference type), but not the same as in C++ (both are the same, except struct members are public by default).

For those coming to Swift from Java, C++, C#, and similar languages, your previous experience with other C-inspired languages will help accelerate your progress learning Swift. However, be sure to study the language syntax carefully and be on the lookout for subtle differences.

Hello, World!

When learning a new language, it's traditional for a first program to make sure the development environment is installed and properly configured by writing a program that outputs something to the screen. That's what we'll do next.

Now, let's use an Xcode playground to create a simple Swift program to display the string Hello, World to the playground console, by following these steps:

  1. Begin by launching Xcode. You should be presented with a Welcome to Xcode screen with the following commands listed on the left:

    1. Get started with a playground

    2. Create a new Xcode project

    3. Clone an existing project

  2. Since we'll be writing code but not building an application in this lesson, choose the Get started with a playground option to open an interactive code window.

    Note

    Xcode playgrounds are provided to allow developers to quickly experiment with Swift code. In addition to learning Swift, as we are in this lesson, you can use playgrounds to develop functions and test whether a specific fragment of Swift code will do what you expect.

  3. Choose Blank as the playground template, and then press the Next button.

  4. Next, Xcode will prompt where to save the playground. This will save your code in a file with a playground file extension. Name the playground HelloWorld, and save it to your desktop.

  5. When Xcode creates a new playground, it adds some default code to the editing window. Press A on your keyboard and then the Delete key on the keyboard to delete the sample code.

  6. In the now-blank editor window, add the following two lines of code:

    let message = "Hello, World."
    print(message)

Congratulations! You've just written your first Swift program. If you see the text Hello, World. output in the bottom pane of the playground window, your program has worked.

Before we move on, let's look at the structure of the playground window:

Note the following regions in the playground window, as indicated by the numbers within the red circles:

  • 1: At the top of the window is a status bar which tells you the state of the playground.

  • 2: The editing pane of the window is where you type the code to run in the playground.

  • 3: The right-hand pane of the playground window shows information about the effect of each line of code. In this simple program, it shows the value message has been set to ("Hello, World."), and the text that was sent to the console ("Hello, World.\n"). Note the right pane discloses that the print() function added a newline (\n) character to the output.

  • 4: The output pane of the playground window shows the debug console, which in this case displays what the Swift program has output. If your code has errors, the debug console will output information about those errors as well.

Now that we have a development environment up and running where we can create and run Swift code, let's move on to learning about and using the Swift language.

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Key benefits

  • Teaches you how to correctly structure and architect software using Swift
  • Uses real-world examples to connect the theory to a professional setting
  • Imparts expertise in the core Swift standard library

Description

Take your first foray into programming for Apple devices with Swift.Swift is fundamentally different from Objective-C, as it is a protocol-oriented language. While you can still write normal object-oriented code in Swift, it requires a new way of thinking to take advantage of its powerful features and a solid understanding of the basics to become productive.

Who is this book for?

If you are seeking fundamental Swift programming skills, in preparation for learning to develop native applications for iOS or macOS, this book is the best for you. You don’t need to have any prior Swift knowledge; however, object-oriented programming experience is desired.

What you will learn

  • Explore the fundamental Swift programming concepts, language structure, and the Swift programming syntax
  • Learn how Swift compares to other computer languages and how to transform your thinking to leverage new concepts such as optionals and protocols
  • Master how to use key language elements, such as strings and collections
  • Grasp how Swift supports modern application development using advanced features, such as built-in Unicode support and higher-order functions

Product Details

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Publication date : May 31, 2018
Length: 202 pages
Edition : 1st
Language : English
ISBN-13 : 9781789534313
Vendor :
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Product Details

Publication date : May 31, 2018
Length: 202 pages
Edition : 1st
Language : English
ISBN-13 : 9781789534313
Vendor :
Apple
Category :
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Tools :

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Table of Contents

6 Chapters
Swift Basics Chevron down icon Chevron up icon
Swift Operators and Control Flow Chevron down icon Chevron up icon
Functions, Classes, and Structs Chevron down icon Chevron up icon
Collections Chevron down icon Chevron up icon
Strings Chevron down icon Chevron up icon
Functional Programming and Lazy Operations Chevron down icon Chevron up icon

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