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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! FREE CHAPTER 2. Variables, Operators, and Decisions: Animating Sprites 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Handling the player’s input

Lots of different things depend on the movement of the player. These include:

  • When to show the axe
  • When to begin animating the log
  • When to move all the branches down

Therefore, it makes sense to set up keyboard handling for the player chopping. Once this is done, we can put all the features we just mentioned into the same part of the code.

Let’s think for a moment about how we detect keyboard presses. In each frame, we test whether a particular keyboard key is currently held down.

If it is, we take action. If the Escape key is held down, we quit the game, and if the Enter key is held down, we restart the game. So far, this has been sufficient for our needs.

However, there is a problem with this approach when we try and handle the chopping of the tree. The problem has always been there; it just didn’t matter until now. Depending on how powerful your PC is, the game loop could be executed thousands...

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