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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! FREE CHAPTER 2. Variables, Operators, and Decisions: Animating Sprites 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

What is a vertex array?

First, we need to ask: what is a vertex? A vertex is a single graphical point, that is, a coordinate. This point is defined by a horizontal and vertical position. The plural of vertex is vertices. A vertex array is a whole collection of vertices.

In SFML, each vertex in a vertex array also has a color and a related additional vertex (that is, a pair of coordinates) called texture coordinates. Texture coordinates are the position of the image we want to use in terms of a sprite sheet. Later, we will see how we can position graphics and choose a part of the sprite sheet to display at each position, all with a single vertex array.

The SFML VertexArray class can hold different types of vertex sets. But each VertexArray should only hold one type of set. We use the type of set that suits the occasion.

Common scenarios in video games include, but are not limited to, the following primitive types:

  • Point: A single vertex per point.
  • Line...
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