Section 1 – Getting Started with Augmented Reality
This section provides a basic introduction to developing AR applications and games with Unity, including AR technology concepts and how to use the Unity Editor. We cover the Unity XR plugin architecture, the AR Foundation toolkit, and other productivity tools. By the end of this section, you will be prepared to begin creating your own AR applications with Unity.
This section comprises the following chapters:
- Chapter 1, Setting Up for AR Development
- Chapter 2, Your First AR Scene
- Chapter 3, Improving the Developer Workflow