Designing a Wear application is different than designing a mobile or tablet application. The Wear operating system is very lightweight and has a specific set of jobs to accomplish by sharing the right information with the Wearer.
General Wear principles are Timely, Glanceable, Easy to Tap, Time-Saving.
Timely
Giving the right information at the right time.
Glanceable
Keeping the Wear application user interface clean and uncluttered.
Easy to Tap
The actions users will click on should have the right spacing and size of the picture.
Time-Saving
Creating the best application flows that do tasks quickly.
For any Wear application, we need the proper building blocks to control the business logic of the application and other architectural implementation. The following are the scenarios for developing a Wear application to help us to carve the wear application better:
- Defining layouts
- Creating lists
- Showing confirmations
- Wear navigation and actions
- Multifunction buttons