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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

What makes an Android app?

We already know that we will write Kotlin code that will use other people's code, and that will be compiled into DEX code that is used on our users' Android devices. In addition to this, we will also be adding and editing other files that get included in the final APK. These files are known as Android resources.

Android resources

As mentioned earlier in this chapter, our app will include resources, such as images, sound, and user interface layouts, that are kept in separate files from the Kotlin code. We will slowly introduce ourselves to them over the course of the book.

They will also include files that have the textual content of our app. It is convention to refer to the text in our app through separate files because it makes them easy to change, and easy to create apps that work for multiple different languages and geographical regions.

Furthermore, the actual User Interface (UI) layout of our apps, despite the option to implement them with a visual designer, are read from text-based files by Android.

Android (or any computer) cannot read and recognize text in the same way that a human can. Therefore, we must present our resources in a highly organized and predefined manner. To do so, we will use Extensible Markup Language (XML). XML is a huge topic; fortunately, its whole purpose is to be both human- and machine- readable. We do not need to learn this language; we just need to note (and then conform to) a few rules. Furthermore, most of the time, when we interact with XML, we will do so through a neat visual editor provided by Android Studio. We can tell when we are dealing with an XML resource because the filename will end with the.xml extension.

You do not need to memorize this, as we will constantly be returning to this concept in the book.

You have been reading a chapter from
Android Programming with Kotlin for Beginners
Published in: Apr 2019
Publisher: Packt
ISBN-13: 9781789615401
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