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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Time for action – creating and playing a sound buffer queue


Let's use OpenSL ES to play an explosion sound stored in a memory buffer:

  1. Update jni/Resource.hpp again to add a new method getLength(), which provides the size in bytes of an asset file:

    ...
    class Resource {
    public:
        ...
    
        ResourceDescriptor descriptor();
        off_t getLength();
        ...
    };
    
    #endif
  2. Implement this method in jni/Resource.cpp:

    ...
    off_t Resource::getLength() {
        return AAsset_getLength(mAsset);
    }
    ...
  3. Create jni/Sound.hpp to manage a sound buffer.

    Define a method load() to load a PCM file and unload() to release it.

    Also, define the appropriate getters. Hold the raw sound data in a buffer along with its size. The sound is loaded from a Resource:

    #ifndef _PACKT_SOUND_HPP_
    #define _PACKT_SOUND_HPP_
    
    class SoundManager;
    
    #include "Resource.hpp"
    #include "Types.hpp"
    
    class Sound {
    public:
        Sound(android_app* pApplication, Resource* pResource);
    
        const char* getPath();
        uint8_t* getBuffer() { return mBuffer; };
    ...
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