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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Doing frustum culling on the CPU

Frustum culling is used to determine whether a part of our scene is visible from a viewing frustum. There are many tutorials on the internet that show how to do this. However, most of them have a significant drawback.

Many frustum culling examples, as was pointed out by Inigo Quilez in his blog http://www.iquilezles.org/www/articles/frustumcorrect/frustumcorrect.htm, end up checking if a mesh is outside the viewing frustum by comparing it with six viewing frustum planes. The mesh's axis-aligned bounding box (AABB) is used for this. Then, anything that lies on the outer side of any of these planes is rejected. This approach will produce false positives when a big enough AABB, which is not visible, intersects some of the frustum planes. The naive approach will accept these AABBs as visible, thereby reducing the culling efficiency. If we are talking about culling individual meshes, taking care of such cases may not be worth it performance-wise...

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