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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Summary


We have covered a lot of ground building the foundation for Robot Rampage. So far, our new game:

  • Contains a camera to view a game world larger than the display screen

  • Allows us to define sprites that are aware of their positions within the game world instead of simply their location on the screen

  • Generates a tile-based map for the game world with randomly placed walls

  • Allows the player to drive their tank around the tile map, including collision detection with map walls and automatic camera panning

In the next chapter, we will finish building Robot Rampage by adding enemy robots and the ability to fire weapons. We will also cover basic path finding to allow the enemy to hunt down the player.

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